TIJN 50

56 presets. Pick a loop.

The whole factory bank on two sources: a two bar drum loop and an eighteen second synth line. Nothing here was recorded. Every clip is the same processor your host would run, fed the loop you can hear under DRY, with one preset loaded and nothing touched afterwards. No clip is normalised and none is limited, so a preset that takes the bottom out sounds exactly as much quieter as it really is.

Two bars at 120 BPM, kick and hats. Where drive, iron and the follower live.
  1. Kick ShaperKick
  2. Sub WeightKick
  3. Tail TunerKick
  4. Click TopKick
  5. 909 PunchKick
  6. Rubber FloorKick
  7. Dry ThumpKick
  8. Acid 303Bass
  9. Reese SplitBass
  10. Rolling LowBass
  11. GrowlBass
  12. Sub DropBass
  13. Wobble 1/8Bass
  14. Wobble 1/16Bass
  15. Iron BassBass
  16. SquelchAcid
  17. Open SweepAcid
  18. Resonant RainAcid
  19. Ladder ScreamAcid
  20. Two LaddersAcid
  21. Peak ChaseAcid
  22. Metal ThroatScream
  23. Ring BiteScream
  24. Self TalkScream
  25. SirenScream
  26. KlangScream
  27. Broken RadioScream
  28. Deep FMScream
  29. Slow RiseSweep
  30. Bar SweepSweep
  31. Four BarSweep
  32. Notch DriftSweep
  33. Two SpeedsSweep
  34. Breathing IronSweep
  35. Loop CrusherDrums
  36. Hat LiftDrums
  37. Snare BodyDrums
  38. Ducking FilterDrums
  39. Gate ChopDrums
  40. Room SquashDrums
  41. Dub FilterSpace
  42. TelephoneSpace
  43. Under WaterSpace
  44. Wide NotchSpace
  45. Air PassSpace
  46. Half WetSpace
  47. Ring OutTexture
  48. Two TonesTexture
  49. Iron CrunchTexture
  50. Envelope BiteTexture
  51. Everything OnTexture
  52. InitUtility
  53. Iron OnlyUtility
  54. Gentle WarmUtility
  55. Low Cut 120Utility
  56. High Cut 8kUtility
How these were made

A headless renderer loads one factory preset into the real processor, plays the source loop through it at 120 BPM with a play head running so a synced LFO locks rather than drifts, and writes what comes out. The loop is played once before the clip starts so the smoothers and the envelope follower are where they would be in the middle of a track rather than at a standstill. One gain is applied per source, the same for every one of the fifty-six clips and for the dry reference beside them, so within a loop the balance between presets, and between dry and wet, is the balance the plug-in made. The two sources get different gains only because the synth line was recorded ten decibels quieter than the drums, and a comparison nobody can hear is not a comparison.

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